“No good idea comes from just one person. It’s about the quality of the idea and success of the team”

David Kelley, IDEO

Component 1:

School team display of STEAM initiatives at their school

(to be completed before the event and will have 1hr Day 1 (Thurs) to setup

Apply STEAM skills and the design process to create a physical prototype/product to solve a heart warming or ‘wicked problem’ and/or to create ‘social good’. (Social good is typically defined as an action that provides some sort of benefit to the general public. It could be environmental considerations, fresh water, education or healthcare which are all good examples of ‘social goods’).

This ‘problem’ could be school, community, globally centered (such as MIT Ideas Global Challenge) but still realistic for the school’s location and the resources that are available. Schools choose their own local or global authentic ‘problem’ to solve in an innovative, creative way and present through a display at ISHCMC and a presentation to the judge/s; all development/prototypes and of course, a final product.  

Each team will be given a ‘standard double student desk’ and wall space behind (room for at least 6 x A3 pages )  to display all their work including;  design process work, prototypes, iterations & developments and of course, a final product.

The teams will share will all (like a fair) to pitch their innovations to an ‘outside’ appropriate judge/s who will use the following criteria:

  1. Use of Science & Mathematics (Research, data gathering and use)
  2. Use of Technology & Engineering  (Creative use and exploration of materials and manufacturing)
  3. Use of the Arts (includes a two minute promo video capturing the entire journey from problem to solution)
  4. Innovation, form & function
  5. Overall Presentation: a ‘team approach’, knowledge of development (‘the design journey’)

*Note: Scoring system will be a total score from a rubric used by judge/s (a score out of 10 for each of the above criteria)

 For inspiration, please visit Design Thinking: New Innovative Thinking for New Problems interaction-design.org

Einstein was certainly right — we can’t solve problems by using the same kind of thinking we used when we created them. In addition, with the rapid changes in society, the methods we have previously used to solve many of the problems we face are are no longer effective. We need to develop new ways of thinking in order to design better solutions, services and experiences that solve our current problems. Design Thinking steps in with a bold newly systematised and non-linear human-centred approach. This will help us radically change how we go about exploring problems and creating solutions to those problems.